_cayman_islands=new makeCM("_cayman_islands") //Making the menu object. Argument: menuname

//Menu properties 
_cayman_islands=new makeCM("_cayman_islands")
//_cayman_islands.pxBetween=-1
_cayman_islands.pxBetween=30
_cayman_islands.fromLeft=224 
_cayman_islands.fromTop=100
_cayman_islands.rows=1
_cayman_islands.menuPlacement="left"
_cayman_islands.offlineRoot="" 
_cayman_islands.onlineRoot="" 
_cayman_islands.resizeCheck=1 
_cayman_islands.wait=300 
_cayman_islands.fillImg="/images/cm_fill.gif"
_cayman_islands.zIndex=70

//Background bar properties
_cayman_islands.useBar=0 //Set to 1 to turn on background bar
_cayman_islands.barWidth="0"
_cayman_islands.barHeight="menu" 
_cayman_islands.barClass="ZZ-NO-TOUCH-clBar"
_cayman_islands.barX=0 
_cayman_islands.barY=0
_cayman_islands.barBorderX=0
_cayman_islands.barBorderY=0
_cayman_islands.barBorderClass="ZZ-NO-TOUCH-clBorder0"

_cayman_islands.level[0]=new cm_makeLevel() //Add this for each new level
_cayman_islands.level[0].width=142 //width of each menu item
_cayman_islands.level[0].height=18
_cayman_islands.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
_cayman_islands.level[0].borderY=0
_cayman_islands.level[0].offsetX=-1 //Offset of the next level menu items
_cayman_islands.level[0].offsetY=0
_cayman_islands.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
_cayman_islands.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
_cayman_islands.level[0].align="bottom"
_cayman_islands.level[0].regClass="ZZ-NO-TOUCH-cl0" //Name of the class files to use for this menu
_cayman_islands.level[0].overClass="ZZ-NO-TOUCH-cl0over"
_cayman_islands.level[0].borderClass="ZZ-NO-TOUCH-clBorder0"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
_cayman_islands.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
_cayman_islands.level[1].width=142
_cayman_islands.level[1].height=18
_cayman_islands.level[1].offsetX=116
_cayman_islands.level[1].offsetY=-23
_cayman_islands.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
_cayman_islands.level[1].borderY=1
_cayman_islands.level[1].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
_cayman_islands.level[1].align="bottom"
_cayman_islands.level[1].arrowWidth=10
_cayman_islands.level[1].arrowHeight=10
_cayman_islands.level[1].arrow="/images/menu_arrow.gif"
_cayman_islands.level[1].regClass="ZZ-NO-TOUCH-cl1"
_cayman_islands.level[1].overClass="ZZ-NO-TOUCH-cl1over"
_cayman_islands.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
_cayman_islands.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
_cayman_islands.level[2].width=142
_cayman_islands.level[2].height=18
_cayman_islands.level[2].offsetX=116
_cayman_islands.level[2].offsetY=-20-2
_cayman_islands.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
_cayman_islands.level[2].borderY=1
_cayman_islands.level[2].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
_cayman_islands.level[2].align="bottom"
_cayman_islands.level[2].arrowWidth=10
_cayman_islands.level[2].arrowHeight=10
_cayman_islands.level[2].arrow="/images/menu_arrow.gif"
_cayman_islands.level[2].regClass="ZZ-NO-TOUCH-cl2"
_cayman_islands.level[2].overClass="ZZ-NO-TOUCH-cl2over"
_cayman_islands.level[2].borderClass="ZZ-NO-TOUCH-clBorder2"

